The Outer Worlds is, from the surface, easily viewed as a critique on capitalism and its exploits of the working class. But if I’ve learned anything from analyzing literature, it’s that breaking something down into its basic components often helps in deducing the theme and the core idea of the whole thing.
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The Last of Us. A previously loved title that has since fallen from grace for no reason other than players’ inability to accept that which they cannot change. Even in 2020, many people hated the game because it “pushed an agenda” of normalizing LGBT relationships, a muscular female protagonist, and a transgender supporting character. I think people who hate that part of the game will be gravely disappointed when they see just how common some of these concepts are in the real world.
I just finished Red Dead Redemption II. I didn’t want to play the first or second one because I wasn’t a fan of “cowboy” movies, and I especially hate the desert. Red Dead Redemption is about so much more than that. It examines human conflict, the decline of individual freedoms in America, the dangers of industrialization, and the limits of trust. For being such a big fan of the early 1900s, I’m surprised I didn’t pick it up sooner.
I recently finished Techland’s 2015 game Dying Light. I originally played it in 2016, being such an avid fan of their previous game—Dead Island—but for a 12-year-old who just liked the pretty graphics, fun weapons, and different settings of Dead Island, the additional element of terrifying monsters that chase you across rooftops at night was way too much. Now, as someone who can barely stomach the idea of being chased in the dark, I thought I should give it another shot.
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